In all manner of abbreviation over the span of 15 months of playing in our campaign I can only hope to capture and recall the highlights of our adventures. If I miss something pertinent to your character it is unintentional, the purpose of this post is to get the Adventure Log up and running so we may maximize this site to it’s full potential. You can always add to it for purposes concerning your individual character, so please feel free.
~Jaidin Al’-Hazir (Joe)
- As an Exchange Agent within the Pathfinder Society of Osirion, Jaidin set towards Magnimar, following instruction from the society and his dreams which had haunted him recently.
- Dreams leading him to a tavern known as The Wayward Lobster where he overheard men and elves searching for means to improve their fortunes and status in the city of Magnimar.
- Jaidin was able to persuade the elves and the human to meet a powerful noble at her manor, her name was Sheila Heidmarch and she had a test for the group. The group opened a strange extradimensional box and battled three or four little canine creatures. Azul kept one alive. 
- Sheila challenged the group to find Natalya Vankaskerkin who also served the Pathfinder Society. The group would be given a reward for finding her and bringing her back dead or alive.
- The group soon found that innocent women were being kidnapped for a slavery ring near the docks. Kane and the group were attacked by Goblins and a masked humanoid named Plutivarch. Kane nearly died and Plutivarch got away.
- After careful investigation the group bumped into Fenster the Blight whose lair had innocent women bound on tables and on the floor. Azul and Salkamarth killed him and Kif blasted the room with a bomb.
- The group made their way underground to what was probably the transfer point for kidnapped women but they were overmatched by ranged attacks. Azul was able to smell others that had the ability to shift into other forms. The group also killed several Donkey Rats before departing the underground.
- Back on the surface the group began to feel the heat of their investigation and soon they were confronting the Tower Sisters and gaining allies with were-creatures in a battle over the biggest tower in Magnimar. Azul took on a different form of that of a werewolf and while Plutivarch was killed high in the tower, Azul nearly lost his life to a silvered sword, Jaidin too had to vanish and barely escaped. The sword wielder was Natalya Vankaskerkin.
- Azul picked up the scent of Natalya and it lead back into the underground. Jaidin was hoping to acquire a certain pseudo-dragon so the party followed him to the High Academy of Magic. After some experimenting in the Head Magister’s Chamber Jaidin awakened a Golem that wanted to kill him as an intruder. Jaidin narrowly escaped that incident and Azul discovered some vital information about an ancient artifact known as the Sihedron.
- The group went back underground to the transfer point and found rowboats leading out of a seacave. Salkamarth was pretty merciless to some scrubs who were toting the women to the rowboats and leaving them for the Tower Sisters corrupt members to take to nearby ships.
- After more searching and having crossbow bolts fired at them the group began to climb the inside of a colossal structure. Jaidin used magic to help find a very well hidden trap door that led into a chamber with several sarcophogi and the smell of mummified flesh. The group left the coffins alone.
- There was a fountain with unholy water that Kif was examining when Salkamarth found some platinum coins. Kif decided to blast a huge hole in the wall that was iced over and held some ancient evil. Beyond the wall was a statue of Alaznist the Runelord of Wrath, she held a ranseur that was magical. The group went in and fought off large sized abyssal worms.
- The group was in an elevated dungeon. They invoked the wrath of a huge fire elemental thanks to Jaidin. They battled small demons named Dretches, some Hell Hounds, and even chance encounters with an imp and a small fly-like devil named Lord Baz. Samantha separated from the group but she survived. 
- While exploring the group encountered a room with some strange translucent ooze creatures. Alien in origin they proved too much for Kif who, when daring to leap over one fell headlong into it. It enveloped him and the acid devoured most of him. Kane would not let him be forgotten and vowed to have him brought back to life.
- Soon after the group explored further in the elevated dungeon to find strange underdark creatures attacking them. One chiefly named Magister Krysm who was the leader of the duergar and responsible for a portion of the slavery ring. The group discovered the duergar performing mind-altering experiments on women in hopes of negating their sensitivity to sunlight. Magister Krysm was taken alive to the Temple of Sarenrae and interrogated. Kane was able to have Kif raised from death through the healing powers of the temple.
- The group found the slave ring led back to the docks and they waited on a ship to dock with potential slaves on it. After seeing some commotion in the water Azul dove in and was attacked by creatures of the deep. His fortune seemed uncanny as the creatures barely missed a meal by dragging him below. His avoidance of this fate was deemed by the deities, and even Asmodeus must have some purpose for Azul as the elf reveres them all as equals to be respected.
- After acquiring a ship and a not so seaworthy crew the group headed towards The Lady’s Light, a massive light house southeast of Magnimar. What drove the party in this direction was Natalya Vankaskerkin and the first piece of a mysterious artifact known to Azul as the Sihedron. The Shard of Greed was in her possession and after her attack on Azul and her involvement with the slave ring she was now wanted dead by the party.
- The crew was inept and nearly killed the group by running the ship into a cliffside next to the light house. Kif took the form of a swimming creature and dove deep into the cove and found a treasure chest with a wand of lightning bolt and the crown of a long-deceased king.
- Soon thereafter the party ran into a half-orc witch named Maroux. She provided the group with information and made her desires towards Azul very well known. She led the group to the secret entrance into the Lady’s Light and helped us secure protection from the troglodytes and boggards of the swampy region.
- After gaining entry into the caves of the light house the party fought a hydra, found a secret underwater area with a landing containing a sarcophagus with an apparent clone of the Runelord of Lust named Sorshen. Interesting but the group moved on.
- The group got into small boats and nearly fell prey to gargantuan water elementals which seemed to be protecting the shallow graves of Natalya Vankaskerkin and Sasha the female Lycan. In the next chamber there were signs of a battle and 15 corpses of some woman warriors known only as Grey Maidens.
- More exploration, disarmed traps by Salkamarth, and a chamber with an ever-burning fire seemed to have the group stumped. A mural of Sorshen held the way out and it was to kiss the feet of the mural, instantly teleporting to the other side of a wall.
- Jaidin cast water breathing on the group after seeing only one boat and another landing some 200 feet away. There were also Grey Maidens battling a Succubus and an Incubus about 500 feet away. The deities granted Azul another miracle after he dove into the water. Large water serpents nearly took his spirit into the Great Beyond.