Belt of Alaznist





PRICE 75,000 GP

AURA moderate transmutation CL 12th WEIGHT 3 lbs.

An engraving of a charging Alaznist wielding a ranseur decorates this thick leather belt. The buckle is a prominent steel clasp etched with the symbol of the Sihedron. The belt grants its wearer a +4 enhancement bonus to Strength, Dexterity, Constitution and Charisma. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. The belt magnifies the wearer’s momentum whenever he charges, granting him a +2 bonus on bull rush and overrun maneuvers. Furthermore, when the wearer makes a charge attack, his melee weapons and natural weapons deal damage as if they were one size category larger than they actually are. The belt allows a creature to wear a magic ring on each foot in addition to the ring on each hand, though only two rings function at any given time. As a swift action, the wearer can change which of his rings are active (both hands, both feet, left hand and right foot, and so on). For example, a creature could wear a ring of protection, ring of energy resistance, ring of swimming, and ring of counterspells, switching between any two of them as a swift action each round as it desires. The belt does not change the type of action required to activate a ring (for example, activating a ring of invisibility is still a standard action), but allows the wearer to easily switch between the constant powers of several worn rings. While the belt is worn, wearing a ring on a foot counts toward the attunement process of certain rings (such as a ring of sustenance) even if the belt isn’t used to make that ring active during that attunement period.

Belt of Alaznist

The Shattered Star Underleaf